01/20/2018 oldbyte10 2 Comments
01/10/2018 oldbyte10 Add Comment
I feel like publishing what songs followed me around in my head while I was in Japan, so I’ll list them here:
Kyoto and rural areas: Xyce – A summer afternoon
Crossing over Rainbow Bridge: Mirror’s Edge menu theme
Tokyo: Bôa – Duvet
Plane taking off back to Japan: SAVESTATES – When They Find You, Don’t Tell Them You’re Dead
After returning to Japan: Zabutom – My alien shoes
I think they are fairly dumb song choices, but I really could not get them off my head, so if you want to add to the atmosphere while reading the trip account of Japan, you can play the corresponding song.
Not sure why anyone wants to know this, though.
In the making of Animated Chatroom, I’ve been encountering a major snag: none of the popular image formats seem to fit my needs. I need an alpha channel (that isn’t 1-bit!), animation support, and good compression. Here are the candidates:
- GIF – used since the 90s. Good compression, excellent animation support, but palletized and 1-bit transparency. I can’t use it for the complex 3D sprites, though. Dithering hacks are still used to this day to try to mask the limitations of GIF.
- APNG – It’s meant for transparent animations, but has poor support by most libraries. Not even standardized; some browsers may be looking to remove it (already?). Many implementations implement it poorly, by stacking each PNG frame next to the other, without compressing the blocks shared by both frames, leading to an inflated file size (often more than GIF).
- WebM – Alpha support was thoroughly devised in VP8 via the YUVA420P pixel format, yet left as an afterthought in the conception of VP9. Nevertheless, VP8 has excellent compression, but again, the consideration of supporting YUVA420P is cast aside in many implementations of FFmpeg decoders, leading to the alpha layer getting silently converted to a black or white matte.
- PNG image sequence – Brute force solution. No inter-frame compression, leading to intolerable sizes.
- MNG – Are there even up-to-date implementations of MNG? Does anyone even use MNG in 2018? I thought so.
- WebP – Seems decent, but inferior compression and lossy by default.
- FLIF – Are we really ready to enter into “the future”? While FLIF may fit the bill for literally all of my needs, there is no stable support to be found anywhere, except in the form of a native library. I need support for Python if I am to get anywhere.
- My own format – Why in the world would I want to do this? I would rather put LZ4 on APNG than reinvent the wheel.
For now, I don’t have much of a choice for animated image support except GIF, until certain bugs are fixed in pyglet that prevent alpha support when decoding via FFmpeg.